import pygame
import random

# 初始化Pygame
pygame.init()

# 设置窗口大小
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("猜拳游戏")

# 设置所需的颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

# 设置游戏参数
player_score = 0
computer_score = 0

# 加载提示字体
font = pygame.font.SysFont(None, 48)

# 选择列表
choices = ["剪刀", "石头", "布"]

# 游戏循环
running = True
while running:
    # 处理事件
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                # 播放声音并记录到文件
                # TODO: 在这里实现录音和文件存储的逻辑

                # 计算击掌次数
                # TODO: 在这里实现击掌次数计算的逻辑

                # 获取玩家的输入
                player_choice = choices[hand_claps - 1]

                # 电脑随机产生剪刀石头布
                computer_choice = random.choice(choices)

                # 判断胜负
                result = ""
                if player_choice == computer_choice:
                    result = "平局"
                elif (player_choice == "剪刀" and computer_choice == "布") or (player_choice == "石头" and computer_choice == "剪刀") or (player_choice == "布" and computer_choice == "石头"):
                    result = "玩家胜利"
                    player_score += 1
                else:
                    result = "电脑胜利"
                    computer_score += 1

                # 绘制界面
                window.fill(WHITE)
                # TODO: 在这里实现波形显示的逻辑

                # 绘制文字
                text = font.render("玩家 vs 电脑", True, BLACK)
                window.blit(text, (WINDOW_WIDTH // 2 - text.get_width() // 2, 20))

                text = font.render(f"玩家分数: {player_score}", True, BLACK)
                window.blit(text, (50, 100))

                text = font.render(f"电脑分数: {computer_score}", True, BLACK)
                window.blit(text, (WINDOW_WIDTH - text.get_width() - 50, 100))

                text = font.render(f"你的选择: {player_choice}", True, RED)
                window.blit(text, (100, 200))

                text = font.render(f"电脑选择: {computer_choice}", True, GREEN)
                window.blit(text, (WINDOW_WIDTH - text.get_width() - 100, 200))

                text = font.render(result, True, BLUE)
                window.blit(text, (WINDOW_WIDTH // 2 - text.get_width() // 2, 300))

                text = font.render("按空格键继续", True, BLACK)
                window.blit(text, (WINDOW_WIDTH // 2 - text.get_width() // 2, 400))

                pygame.display.flip()

    # 更新显示
    pygame.display.update()

# 游戏结束时退出Pygame
pygame.quit()
